OVIS LOOP - Uma visão geral
Erik Hodges is a hobby writer and a professional gamer, at least if you asked him. He has been writing fiction for over 12 years and gaming practically since birth, so he knows exactly what to nitpick when dissecting a game's story. When he isn't reviewing games, he's probably playing them.So effectively you have to mostly ignore the early warning system and just use the dodge to make space instead of i-frame through things to avoid rolling into another attack. The enemy is then treated like a singl...
During the Chainsaw boss fight, if you get hit by a hold attack and are pushed against a wall, you end up stuck inside the wall.
Previously, if the Stage 2 Boss was stunned, it would teleport away. This was intended, but it ended up making players lose valuable damage windows instead of gaining rewards for stunning the boss.
Ovis Loop unfolds in a ravaged world. The Shepherd — a robot once branded a fraud — awakens with pelo memory and finds itself reborn as one of the very sheep it once protected.
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Game is AMAZING its literally everything i wanted albeit quite buggy in some aspects like the fact that when you close the game it still somehow stays running??? I have to actually stop it via steam.
Unlock new weapons, skills and abilities to pick up on each run, but Protectors beware! One wrong move and while Omega will persist through death, any modifications collected will be lost as you hit a new Loop with a fresh loadout – it’s time to steel your woollen form, and protect the flock.
But in addition, it has always provided inspiration for us to continue our journey, and we can’t wait to see you all hitting the loop in our August 14th Early Access release.
We’ve been so lucky to find an incredible number of Protectors stepping up to defend the flock, and give us such wonderful feedback throughout demos and playtesting. We hope to continue working closely with you throughout the Early Access period and you can find us on
Other wave attacks existed to counter long-range playstyles, but their hitbox ranges were unfair in some cases, causing players to be hit even after dodging the main attack. We have adjusted the collision range so that this pelo longer happens.
The simple act of swinging a sword, shooting projectiles, or dodging enemies is enjoyable enough in each case to make the inevitable failures easier to come back from. It also seems to be the case in Ovis Loop, an upcoming entry to the genre with an inventive combat system you can try for yourself right now thanks to a Steam playtest.
Please add proper V-Sync functionality. I have two PCs that I play on and I've forced V-Sync on my high end desktop to smooth out the frames and it works well. However, on my Laptop enabling V-Sync via Nvida controls does not seem to function the same and my screen tares.
Smooth as hell, the pixel art is also perfect and the mechanics and music/sound are also great, the only thing I think is unbalanced is the amount of text and i'll try to explain, I love video game lore, #OVISLOOP but in this demo I feel like I played the same amount of time as I spend reading on things, it's partly my fault because I like to press on whatever the game allows me to interact with.